Contribute to love2d/love development by creating an account on GitHub. printf. The page demonstrates how to partially emulate the C printf string formatting function in Lua.. See additional notes in love.graphics.print. Summary: This page is a printf formatting cheat sheet. I've done some tests and stuck in that touches sometimes not getting registered on android. But is there also a printf format specifier for bool? love.graphics. Contribute to love2d/love development by creating an account on GitHub. I read about love2d and I love it. Seems like only touches longer than ~70ms going thru and that ruins user experience. * Added love.graphics.applyTransform and love.graphics.replaceTransform. love.graphics.printf ("This text is aligned right, and wraps when it gets too big. Summary: This page is a printf formatting cheat sheet. ... * Added variants of love.graphics.print and printf which take a Font argument. love.graphics.printf ("This text is aligned right, and wraps when it gets too big. ", 25, 25, 125, "right") Notes Note that the limit argument affects the position of your text for 'center' and 'right' alignment. I originally created this cheat sheet for my own purposes, and then thought I would share it here. In Lua. In version 0.9.2 and earlier, wrapping was implemented by breaking up words by spaces and putting them back together to make sure things fit nicely within the limit provided. Draws formatted text, with word wrap and alignment. ", 25, 25, 125, "right") Notes Note that the limit argument affects the position of your text for 'center' and 'right' alignment. I mean something like in that pseudo code: bool x = true; printf("%B\n", x); which would See additional notes in love.graphics.print.. You can't pass an empty Table for the color. Contribute to love2d/love development by creating an account on GitHub. printf ("This text is aligned right, and wraps when it gets too big. How you divide up your code among differe ๠ภย – I'd probably write a custom printF function just to make sure it looks consistent to the calculations. LÖVE is an awesome 2D game framework for Lua. It's easy to write formatted text in Lua using io.write(), print() and string.format().io.write is similar to print except io.write does not follow each output with a new line. love. Contribute to love2d/love development by creating an account on GitHub. * Added --fused command line argument, to simulate fusing. love.graphics.printf. In version 0.9.2 and earlier, wrapping was implemented by breaking up words by spaces and putting them back together to make sure things fit nicely within the limit provided. Draws formatted text, with word wrap and alignment. * Added variants of love.graphics.clear to control how the active depth and stencil buffers are cleared. The love.graphics.printf( coloredtext, x, y...) version of printf requires a Table as the first argument (which you have), containing a Table for the color (which you left empty) and a String for the text (which you have). A great thing about the printf formatting syntax is that the format specifiers you can use are very similar — if not identical — between different languages, including C, C++, Java, Perl, PHP, Ruby, Scala, and others. LÖVE is an awesome 2D game framework for Lua. Released: 2013-12-13 Changelog: * Added better multiplayer networking support via ENet. Since ANSI C99 there is _Bool or bool via stdbool.h.